AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Angola: Q3 2021 Performance
Discover the performance of the top 5 boxing games on iOS in Angola during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw varied performance trends among the top 5 boxing games on the iOS platform in Angola. Here’s a closer look at how each game fared based on data from Sensor Tower.
Slap Kings showed a fluctuating trend in weekly downloads, peaking at 127 in the week of July 5. Downloads declined towards the end of the quarter, ending at 16 in the final week of September. The game’s weekly active users initially grew from 160 in late June to a high of 451 in late August, but then saw a decline, finishing the quarter at 162.
Real Boxing 2 had a significant spike in weekly downloads, reaching 156 in the week of September 20, before dropping to 85 in the last week of the quarter. Active user numbers followed a similar trend, increasing from 10 in early August to 196 by mid-September, before slightly dipping to 192 in the final week.
EA SPORTS™ UFC® experienced low but steady weekly revenue, consistently earning around $2. Download numbers varied, with a peak of 21 in late June and lower figures ranging between 0 and 14 for the rest of the quarter. Active user data was only available for late June, showing 34 active users.
WWE Mayhem had modest weekly downloads, with a peak of 19 in mid-July and fluctuating numbers for the remainder of the quarter, ending at 9 in the final week of September. No data on revenue or active users was available for this app.
Real Boxing: KO Fight Club maintained a consistent weekly revenue of around $4, with a slight dip to $3 in early September. Downloads were minimal, typically ranging from 0 to 4 per week throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.